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Game maker studio pro humble bundle voucher
Game maker studio pro humble bundle voucher












game maker studio pro humble bundle voucher
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Some things were fixed to make more efficient. Because this was my first GMS project some things are done pretty horribly.

#Game maker studio pro humble bundle voucher free#

If you're confused about any of this feel free to reach out and I can help you.

#Game maker studio pro humble bundle voucher code#

For code that isn't commented it's because I felt it was so self explanatory it didn't need comments. Reading the comments should help you trace back everything to find exactly the spot you need. Most of the code in the project is commented telling users what exactly the code is doing. Overall it's still missing quite a bit but I'm impressed with how quickly I can get stuff done in it. The room editor and sprite editor are pretty bad. The inability to create things like classes or even functions in code are a big downer. It's very quick to put working games together and it's ability to build for just about any platform along with it's low cost make it a great competitor however it's custom language (GML) is very strange. My overall opinion of the engine after building this project is that it's amazing for small 2D based games, or quickly throwing together prototypes.

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This old flash game felt perfect for cloning because it has basic features like saving/loading from files, random number generation and a series of other small systems that would be essential for larger projects.

game maker studio pro humble bundle voucher

During the recent Humble Bundle sale I picked up a copy of Game Maker: Studio Pro and wanted a basic project to test out the engine. Why bother to make a clone of this old flash game that nobody cares about? Well recently I've been delving into all different game engines, learning how they work and testing their capabilities as well as comparing the 'major' game engines to writing my own. The Ubuntu version can be run by double clicking the. The executable can be run on Windows by entering the bin directory and double clicking the. The source code can be opened by importing the. If anybody would like to go about building an OSX version feel free to push it to the git. Included in this repository is the source code for the project (all code and assets), as well as executable versions of the game for Windows and Ubuntu. If anyone is interested however they may feel free to fork it or push changes to the game. I created this clone project as a small way for me to learn the basics of Game Maker: Studio so don't expect any kind of real updates to this. These may be added in later on, but for now the project should be assumed to be done. Additionally my version isn't 100% complete as it is missing many sound effects from the original flash version of the game. The menu has also been changed ever so slightly. There are a number of changes to the gameplay itself including Scaling difficulty (starts easy and progressively gets more difficult the more terrorists you kill), scoring differences (changed the values of each kill to 100 points per terrorist kill or minus 1000 points for a hostage kill) as well as changes to how the game ends (game will end if you miss 10 terrorists or if you kill 5 hostages). All code used within the game was however written by me. All assets used in this Game Maker: Studio project were ripped directly from the flash version of the game and thus I am not claiming ownership over them. This project is based on the original game by Keith E. What you have here is an open source Game Maker: Studio based version of the old early 2000's online Flash game Bin Laden Liquors.














Game maker studio pro humble bundle voucher